Northern Signal-fire, Flame of Nardol (V3 30)

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Northern Signal-fire, Flame of Eilenach (V3_29)
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Pippin, Trollslayer (V3_31)

Northern Signal-fire, Flame of Nardol (V3 30) is a Possession from the The Pelennor Fields set.


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Gameplay Info
Playable Yes
Culture Gondor
Side Free Peoples
Card Type Possession
Item Class Support Area,Support Area
Twilight Cost 2
Game Text Beacon. To play, hinder 2 beacons.

Archery: Hinder this beacon and discard any number of <symbol>Gondor</symbol> or <symbol>Rohan</symbol> conditions or possessions to make the fellowship archery total +1 for each card discarded.

Lore "'What is that?' cried Pippin suddenly, clutching at Gandalf's cloak. 'Look! Fire, red fire! Are there dragons in this land? Look, there is another!'"
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Strategy[edit]

Gameplay Strategy[edit]

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Deckbuilding Strategy[edit]

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Strengths and Weaknesses[edit]

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Alternate Versions[edit]

Portrait Name Game Text
Northern Signal-fire, Flame of Amon Din (V3_28) Beacon. To play, hinder 2 beacons.

Response: If an unbound Man costing X is about to take a wound, hinder X beacons to prevent that wound.

Northern Signal-fire, Flame of Eilenach (V3_29) Beacon. To play, hinder 2 beacons.

Skirmish: Hinder this beacon to make your unbound Man strength +1 for each of the following you can spot: ranger, knight, mounted Man, valiant Man, ring-bound Man, exhausted Man.

Northern Signal-fire, Flame of Calenhad (V3_86) Beacon. To play, hinder 2 beacons.

Maneuver: Hinder this beacon and exert an unbound Man. Until the regroup phase, each of your other Men gain each of the unloaded keywords on that Man.

Northern Signal-fire, Flame of Halifirien (V3_87) Beacon. To play, hinder 2 beacons.

Each time you play a mount on your Man, you may add to heal that Man.

Response: If a mount borne by your Man exerts a minion, hinder a beacon to exert that minion again. ​


See Also[edit]

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